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| This class gives you the wisdom of peace, blessing and healing, though it is also possible to learn more violent spells. Clerics are extremely powerful in battles, calling upon their god to help them, restoring their friends and torturing their enemies. Only clerics possess the power to walk to different planes and dimensions. |
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This is the class of powerful and violent magic, but the magic user does not control the nature, and can therefore not bless and such. Magic users are able to unleash power unrivaled by any of the other classes. Often seen as rather frail figures dressed in robes, they are extremely intelligent and are often in the company of theives, clerics and warriors.
Although not strong in hand-to-hand combat, they have the power to destroy enemies with just a flick of their fingers and are as such, an enemy to be feared and respected. |
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Warriors are known to have more strength than the average player. This makes them better at hand-to-hand-combat, as they possess skills of violence and fighting unequaled by the members of any other class. However, they lack the ability to learn magic of any sort. Only a warrior or knight is capable of bashing a foe.
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Thieves are known to have very special qualities, that no other class offers. Many of these qualities can come in handy in many situations, such as picking locks. They are not very combat oriented, however, so do not expect to be able to kill all things by yourself.
The useful aspect of thieves involves their ability to scout ahead, avoiding monsters, detecting and removing traps and selling and buying items at the black market. They also possess the ability to sneak up on their opponents and stab them in the back, often resulting in an instant death. |
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Druids are the guardians of nature. They remain neutral with regard to other concerns. As such, they are forbidden to player kill other players. They can, however, enlist the aid of those less scrupulous. After 14th level, a druid is no longer able to be charmed. They develop a resistance to poison at 15th level, and the immunity at 32nd level. At 20th level they gain a natural resistance to electricity, at 30th a resistance to cold, and at 40th a resistance to fire.
If a druid strays from the path (ie: is no longer neutral) they will slowly loose their ability to cast spells and will not be able to change forms. The further they stray from neutrality, the harder it is for them to cast spells. |
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Monks are masters of harmony. They are very aware of their internal balance and are resistant to things that upset that balance. This characteristic does not necessarily force them to be neutral. Over time their training enables them hit attack others with their bare hands and to kick things with amazing force. Their focus on their being neutralizes any affect dexterity would normally have on their armor class. Very little is reflex anymore.
As they become more powerful they become resistant and eventually immune to things that would disturb their internal balance. These include poison, haste, charm, slow, and paralyze. By 11th level a monk is allready immune to haste, slow and paralyze. At 15th level they develop a resistance to poison which turns into an immunity at 32nd. At 18th level they are resistant to charm. At 36th level they are immune to it.
Monks are designed to be weak and equipment starved at low levels. At high levels they rival the multiclass characters. A monk may not dual themselves though. |
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Knights are a very powerful class. They are both fierce warriors and are also adequate spell casters. They get to learn a variety of skills, including berserk!!! Knights are a very religious order, with a strong faith revolving around Truth, Justice and general goodie-ness. There are 3 different levels of knights. The Crown is the lowest level, next is the Sword and lastly there is the Knight of the Rose. Knights also get to cast spells (depending upon your level). You can improve your skills and spells in the room in the knight's guild.
To become a knight, you must first start off as a warrior. When you reach a high enough level, you can then attempt to quest for a chance to join the knighthood. |
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